2018年8月20日 星期一

什麼才是好設計?--瑞士刀的啟示



隨著技術的進步,電路和大電池等設備和組件被小型化或被替換為晶片。這不僅為形狀和外觀設計提供了更多空間,且在單個產品中提供了更多功能。功能需求越來越多並不是因為有需要,而是因為它們可以包含在設計中。然而,更多不一定更好。

As technology improved, devices and components like electric circuits and big batteries are miniaturized or replaced by chips. This not only gives more spaces for form and appearance design but also provides more functions in a single product. More and more functions are demanded not because they are needed but because they can be included in the design. However, more is not necessarily better.
瑞士刀是以其品質、功能和精密而聞名的設計傑作。數百個刀片被發明,而且一個刀片中有多種功能。然而,一把瑞士刀只設計了平均4到6層,不超過15層的刀片。並不是因為其他刀片沒有用,而是因為要裝上所有刀片又保持其實用性太不切實際了。瑞士刀應該要可以放在口袋裡,單手操作。因此,刀不能太厚、太重。此外,無論瑞士刀中包含多少工具,總會少一個刀片。
Swiss Army knife is a design masterpiece well-known for its high quality, functionality and precision. Hundreds of blades were invented and more than one tool was contained in one blade. However, only an average of 4 to 6 layers and no more than 15 layers of blades were designed for one Swiss Army knife. It is not that other blades are not useful but because it will be impractical to assemble all blades in a single Swiss Army knife while keeping its functionality. Swiss Army knife is supposed to be carried around in ones’ pocket and being operated by single hand. Therefore, the knife must not be too thick and too heavy. Besides, no matter how many tools are included in the Swiss Army knife, there will always be another blade needed.
這就是為什麼,做出決策對產品設計師至關重要。要知道什麼該去除,而什麼該保留,他們不能太貪心。設計師需要讓他們的消費者和使用者知道,他們無法擁有一切。這不僅適用於功能,也適用於其他設計因素。有時候,製作方法、材料、程序、預算、時間成本等同時相互矛盾。在許多情況下,妥協是必要的。魚與熊掌不可兼得。設計師知道,他們一次只能解決一個問題,然後再逐步開發和修改。
That’s the reason why making decisions is crucial to product designers. To know what should be removed and what should be kept, they must not be greedy. Designers need to let their consumers and users know that they cannot have it all. This is not just for functions but also for other design factors. Sometimes, producing methods, materials, procedures, budgets, time costs, etc. will contradict each other at the same time. Compromising is necessary in many cases. You can’t have your cake and eat it. Designers know they can solve only one problem at a time, and then develop and modify it gradually.
如今,消費者需要多功能。如果必要,設計的構造、機制和功能可以很複雜,但操作不能讓使用者困惑。一個好的設計可以在很多方面有創意又有趣,但肯定不是把使用者耍得團團轉,惹他們火大。


https://www.odiist.com/single-post/2018/08/21/The-Inspiration-of-Swiss-Army-Knife

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